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Wrapping solution for retopology

Take a look at our new wrap solution inside Maya, now part of HelixEdit! 🔥
In this video, we’re showcasing how you can easily transfer your scans or sculpts onto a clean retopology mesh—all without leaving Maya.
A quick glimpse at landmarks, fitting options, projection, and smoothing for a fully rig-ready character.

This is a complete solution for artists and studios looking to elevate their character creation process.